36 New Effect Functions
Sha0den edited this page 2026-02-21 08:59:07 -05:00

This folder contains a repository for new effects that can be programmed into the game, made by the community. They will be displayed in alphabetical order, with a quick description on what each effect does.

Effects

Adding drawbacks or restrictions to overpowered card effects

- Shows how to add a coin flip to the effect of Energy Removal to turn it into Crushing Hammer
- Shows how to add a Prize card comparison to the effect of Gust of Wind to turn it into Counter Catcher
- Shows how to prevent further Trainer cards from being played by replacing the effect of Professor Oak with that of Professor Elm

Attach Energy from hand

- Effect commands for attaching Energy cards from the hand to a Pokémon in the play area.

Attack Damage Based on the Total Amount of Energy In Play

- An attack effect that does damage based on the total amount of Energy attached to all Pokémon in play.

Cap Damage of Attacks

- Learn how to limit the maximum amount of damage that an attack effect can add.

Choices Within Attacks

- Allows the player to pick a choice as an attack is being made.

Energy Burst

- An attack effect that does damage based on the total amount of Energy attached to both Active Pokémon.

More Damage Based on the Defending Pokémon's Retreat Cost

-Various attack effects that do damage based on the Defending Pokémon's Retreat Cost (after applying any modifiers).